The Slow Game Movement

The slow food movement has been around for several years now. The movement espouses the benefits of restoring the joy of food, family, and friends to long meals. In other words it replaces snacking with savoring.

Slow gaming, like slow food, is about how you interact with others, how the game changes your interactions with the world, and with one another. Traditional gaming focuses on point acquisition, goal achievement, and completion. These are important in slow gaming, but not the ultimate goal. The ultimate goal of slow gaming is interaction, not isolation.

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Where we’re going we don’t need roadmaps…

Part of the challenge of any operation where you have a tangible product, no matter how small, is maintaining your initial schedule of production. There is a joke in project management circles that the most accurate way to do planning is to take your best estimate and triple it. This is amusingly accurate especially as it concerns software.

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What Makes a Great Game?

Good games: board games, card games, tower defense video games, action/adventure, strategy and puzzle games, and casual games  all have one thing in common, the successful and seamless integration of strategy, tactics, and in-game interaction.

Strategy when done right is derived from the story of the game combined with your interaction in the game.

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